Post by alfred on Mar 12, 2013 13:13:23 GMT -5
a guide to rolling
You're probably using Beauty if...
You're creating art, binding a lovely book, writing a poem or story, drafting a schematic, playing a role, singing a song, commanding a crowd, persuading your Lord, beginning a romance, crafting an insult, staging a performance, etc.
Beauty is used for truths; lies are covered by Cunning. A lie can never have the essential Beauty of a truth.
There is a Romance sub-system governed by Beauty. There is an Insult Game sub-system governed by Beauty.
You're probably using Courage if...
You're facing the wrath of your lord, speaking out against a superior, challenged by a superior swordsman, resisting interrogation, preparing to leap from a cliff side into the rocky sea below, telling a truth that would ruin you, encountering supernatural horror, etc.
Courage is used in the event you're doing something really dangerous or stupid. Failing to get privilege on a Courage risk could mean you're paralyzed by inaction or forced to comply -- or you act without poise or dignity, spending an Honor point to act.
You're probably using Cunning if...
You're planning a siege, preparing for a siege, sneaking through the shadows, causing a distraction, telling a lie, examining your surroundings, studying your enemy's troop placement, catching the weakness in your opponent's stance, etc.
Cunning is sneaking, lying, deceit, feinting, as well as seeing, hearing, tasting, examining.
You're probably using Prowess if...
You're stabbing with your sword, cutting with your sword, slashing with your sword, punching someone with the hand guard on your sword, stick 'em with your shiv, club her with a mace, stick a dude with a lance, etc.
Prowess does not cover bows. Those are covered by Strength. You want Prowess wagers because you can spend Wagers to increase the Injury rank. While this doesn't apply to Longswords (which either Kill or inflict a Rank 5 Injury), it does apply to every other weapon.
You're probably using Strength if...
You're running, jumping, punching, kicking, crawling, swinging, sliding, resisting torture, biting, swimming, holding your breath, wrestling, throwing, shooting a bow, lifting a gate, ripping manacles from the wall, holding up a suspension bridge, etc.
Strength is nearly every physical action, entirely.
You're probably using Wisdom if...
You're explaining a topic to the uninitiated, examining ancient dusty tomes for their knowledge, consulting with scholars for their collected learnings, calling upon your advisors for their opinions, etc.
Wisdom is almost exclusively learning or declaring truths. The spiritual advisor is powerful in this way because they uniquely may roll Wisdom for supernatural truths and fortunes.
The difference between Wisdom and Cunning is this: rolling Cunning may make you find a foot print on the ground -- Wisdom may make you realize it's the paw print of a shaggy , horned beast thought slain long ago. Cunning "finds" truths -- Wisdom "recollects" truths.
You're probably using Beauty if...
You're creating art, binding a lovely book, writing a poem or story, drafting a schematic, playing a role, singing a song, commanding a crowd, persuading your Lord, beginning a romance, crafting an insult, staging a performance, etc.
Beauty is used for truths; lies are covered by Cunning. A lie can never have the essential Beauty of a truth.
There is a Romance sub-system governed by Beauty. There is an Insult Game sub-system governed by Beauty.
You're probably using Courage if...
You're facing the wrath of your lord, speaking out against a superior, challenged by a superior swordsman, resisting interrogation, preparing to leap from a cliff side into the rocky sea below, telling a truth that would ruin you, encountering supernatural horror, etc.
Courage is used in the event you're doing something really dangerous or stupid. Failing to get privilege on a Courage risk could mean you're paralyzed by inaction or forced to comply -- or you act without poise or dignity, spending an Honor point to act.
You're probably using Cunning if...
You're planning a siege, preparing for a siege, sneaking through the shadows, causing a distraction, telling a lie, examining your surroundings, studying your enemy's troop placement, catching the weakness in your opponent's stance, etc.
Cunning is sneaking, lying, deceit, feinting, as well as seeing, hearing, tasting, examining.
You're probably using Prowess if...
You're stabbing with your sword, cutting with your sword, slashing with your sword, punching someone with the hand guard on your sword, stick 'em with your shiv, club her with a mace, stick a dude with a lance, etc.
Prowess does not cover bows. Those are covered by Strength. You want Prowess wagers because you can spend Wagers to increase the Injury rank. While this doesn't apply to Longswords (which either Kill or inflict a Rank 5 Injury), it does apply to every other weapon.
You're probably using Strength if...
You're running, jumping, punching, kicking, crawling, swinging, sliding, resisting torture, biting, swimming, holding your breath, wrestling, throwing, shooting a bow, lifting a gate, ripping manacles from the wall, holding up a suspension bridge, etc.
Strength is nearly every physical action, entirely.
You're probably using Wisdom if...
You're explaining a topic to the uninitiated, examining ancient dusty tomes for their knowledge, consulting with scholars for their collected learnings, calling upon your advisors for their opinions, etc.
Wisdom is almost exclusively learning or declaring truths. The spiritual advisor is powerful in this way because they uniquely may roll Wisdom for supernatural truths and fortunes.
The difference between Wisdom and Cunning is this: rolling Cunning may make you find a foot print on the ground -- Wisdom may make you realize it's the paw print of a shaggy , horned beast thought slain long ago. Cunning "finds" truths -- Wisdom "recollects" truths.