Post by alfred on Mar 9, 2013 7:55:56 GMT -5
A collection of my stances on things that John Wick is shite at explaining...
Blacksmith
If a province has a Blacksmith Holding, it is able to create weapons (and armor) at Good Rank (+1d) at Rank 1, Fine (+2d) at Rank 2, and Exquisite (+3d) at Rank 3. A Blacksmith can, as a Season Action, make a total number of swords (and/or armor) whose total bonuses don't exceed his Rank.
Clever
A Clever lord comes with the advantage that all equipment produced in the province starts at Good Quality (+1die when doing what it's made for). How does this interact with the ranks of Holdings that create equipment (Blacksmith, Silk Farm, Shipyard)? Players can, by default, acquire basically anything reasonable and treat it as Normal, as long as they're serving their Lord. Higher ranks require building Holdings and taking Season Actions to produce goods.
Characters with a Clever Lord may, by default, acquire Good quality gear for anything reasonable, as long as they're serving their lord (you want to be wearing a beautiful doublet when you woo your love? You have it. You want a quality iron cuirass? Done. You want a good sword, a good hat, a good boat? Done done done just say so). As a result, gear-producing Holdings of Rank 1 HAVE NO EFFECT since you can already acquire Good-quality gear. At Rank 2, a gear-producing Holding creates Fine Quality gear (+2dice) and can create it with season actions as normal.
Dojo
The Dojo provides a number of Prowess dice equal to its Rank (+1d at Rank 1, +2d at Rank 2, +3d at Rank 3). In addition, it also provides a number of bonus Season Actions equal to its Rank -- 1 at Rank 1, 2 at Rank 2, 3 at Rank 3. These are divvied between players like anything else... first come first serve/blood duel/letting the Seneschal divide the resources.
Gear
Gear defaults to Normal rank (+0 dice) from any province without the Blacksmith Holding or the Clever Lord. Gear scavenged from battlefields or otherwise made crappy is Poor Rank (Tag: +2 Dice for Poor Equipment).
Giri Rank
You begin with Rank 1 in your Duty. The book is unclear on what sort of dice this provides, so allow me: Whenever your Duty applies especially to the Risk you're performing (an Executioner when killing, a Courtier when handling faux pas, a Seneschal when conducting house business, a General when leading soldiers, as examples) you gain +G dice where G is your Giri Rank. (+1d at Rank 1, +2d at Rank 2, etc).
And some stuff that I've just decided to include/Rule...
End of the Year
At the end of the year, all equipment loses one Rank and degrades in quality. 1 Koku may be spent to offset this loss of quality (that's for all degrading equipment). Swords never degrade in quality; they last until broken.
Shipyard Holding
A shipyard is full of fine craftsmen hard at work producing fishing boats -- or warships. Each season, the Shipyard may spend a Season Action to produce a number of ships whose total bonuses don't exceed this Holding's Rank. The shipyard's Rank also contributes to War.
Blacksmith
If a province has a Blacksmith Holding, it is able to create weapons (and armor) at Good Rank (+1d) at Rank 1, Fine (+2d) at Rank 2, and Exquisite (+3d) at Rank 3. A Blacksmith can, as a Season Action, make a total number of swords (and/or armor) whose total bonuses don't exceed his Rank.
Clever
A Clever lord comes with the advantage that all equipment produced in the province starts at Good Quality (+1die when doing what it's made for). How does this interact with the ranks of Holdings that create equipment (Blacksmith, Silk Farm, Shipyard)? Players can, by default, acquire basically anything reasonable and treat it as Normal, as long as they're serving their Lord. Higher ranks require building Holdings and taking Season Actions to produce goods.
Characters with a Clever Lord may, by default, acquire Good quality gear for anything reasonable, as long as they're serving their lord (you want to be wearing a beautiful doublet when you woo your love? You have it. You want a quality iron cuirass? Done. You want a good sword, a good hat, a good boat? Done done done just say so). As a result, gear-producing Holdings of Rank 1 HAVE NO EFFECT since you can already acquire Good-quality gear. At Rank 2, a gear-producing Holding creates Fine Quality gear (+2dice) and can create it with season actions as normal.
Dojo
The Dojo provides a number of Prowess dice equal to its Rank (+1d at Rank 1, +2d at Rank 2, +3d at Rank 3). In addition, it also provides a number of bonus Season Actions equal to its Rank -- 1 at Rank 1, 2 at Rank 2, 3 at Rank 3. These are divvied between players like anything else... first come first serve/blood duel/letting the Seneschal divide the resources.
Gear
Gear defaults to Normal rank (+0 dice) from any province without the Blacksmith Holding or the Clever Lord. Gear scavenged from battlefields or otherwise made crappy is Poor Rank (Tag: +2 Dice for Poor Equipment).
Giri Rank
You begin with Rank 1 in your Duty. The book is unclear on what sort of dice this provides, so allow me: Whenever your Duty applies especially to the Risk you're performing (an Executioner when killing, a Courtier when handling faux pas, a Seneschal when conducting house business, a General when leading soldiers, as examples) you gain +G dice where G is your Giri Rank. (+1d at Rank 1, +2d at Rank 2, etc).
And some stuff that I've just decided to include/Rule...
End of the Year
At the end of the year, all equipment loses one Rank and degrades in quality. 1 Koku may be spent to offset this loss of quality (that's for all degrading equipment). Swords never degrade in quality; they last until broken.
Shipyard Holding
A shipyard is full of fine craftsmen hard at work producing fishing boats -- or warships. Each season, the Shipyard may spend a Season Action to produce a number of ships whose total bonuses don't exceed this Holding's Rank. The shipyard's Rank also contributes to War.